MKCL’s Flagship Course!

Master the Art of Coding with Prabhat Computers

Learn essential data entry and data management skills to build a strong foundation for a career in data handling. This course trains you in fast and accurate typing, spreadsheet management, database handling, and online form processing. Gain hands-on experience to work efficiently with data teams and managers, ensuring accuracy and organization in professional settings.

🚀 Start your journey as a skilled Data Entry Operator – Enroll today!

  • Course Features:

      • Language: English, Marathi, Hindi
      • Duration: 120 hours (2 months)
      • Learning Mode: Center, At Home on Laptop/ Desktop
      • Jurisdiction: Nationwide
      • Certificate of Completion

Eligibility

    • Learner should preferably a std. 10th Pass student (Not Compulsory)
    • It is desirable that Learner should have done MS-CIT Course (Not Compulsory)

Certification

    • KLiC English course is recognized by Yashwantrao Chavan Maharashtra Open University (YCMOU).
    • MKCL provides certificate to the KLiC learner after his/her successful course completion.
    • Yashwantrao Chavan Maharashtra Open University (YCMOU) provides mark sheet to successfully passed KLiC learners from Maharashtra jurisdiction.

This course is designed for individuals looking to build a strong foundation in computer programming, logic building, and system development.

Students & Graduates (Computer Science, IT, Engineering, and Related Fields) – Develop essential programming skills and logical thinking for software development.

 

Aspiring Programmers & Software Developers – Learn the fundamentals of programming structures, arrays, and memory organization.

 

Embedded System Enthusiasts – Gain a deeper understanding of system-level programming essential for embedded development.

 

System & Network Security Engineers – Build programming knowledge to work with system software, network protocols, and security applications.

 

Game Developers & Simulation Programmers – Understand the logic behind program flow, repetition, and nesting structures used in game design.

 

Anyone Looking to Start a Career in Software Development – Learn core programming concepts that serve as a foundation for various coding languages and technologies.

This course provides a fundamental understanding of programming concepts and logical structures essential for software development.

Programming Fundamentals & Logic Building

  • Understanding program flow using branching statements
  • Implementing loops, repetition, and nested structures
  • Creating and modifying arrays for data storage and manipulation

Memory Management & Data Structures

  • How arrays are organized in memory
  • Efficient memory usage and data handling techniques

Introduction to System-Level Programming

  • Basics of embedded programming and system software engineering
  • Programming techniques for network security applications

Career Readiness in Software Development

  • Understanding programming concepts required for roles such as:
    • Programmer
    • Embedded Programmer
    • System Engineer
    • System Software Engineer
    • Network Security Engineer
    • Game Programmer

Build a strong foundation in programming and unlock career opportunities – Enroll today

Course Syllabus

C-Programming Brief Introduction

  • Programming Language
  • About C Programming
  • C Character Set
  • Constants, Variables & Keywords
  • Constants in C
  • Variables in C
  • Writing a C Program
  • Instructions and Assignments
  • Basic Operators in C Programming

The Decision Control Structure

  • Decisions Control Structure & the If Statement
  • The if-else Statement
  • Use of Logical Operators
  • Different types of Operators
  • Points to remember

Case Control Structure

    • Decisions using switch
    • The Tips and Traps
    • Switch versus if-else Ladder
    • The goto keyword

Functions And Pointers

  • About Functions
  • Passing Values between Functions
  • Scope Rule of Functions
  • Calling Convention
  • One Dicey Issue
  • Advanced Features of Functions
  • Function Declaration and Prototypes
  • Call by Value or Call by Reference
  • An Introduction to Pointers
  • Pointer Notation
  • Function Calls
  • Basics of Call by value and call by reference
  • Conclusions
  • Recursion
  • Recursion and Stack
  • Adding Functions to the Library

Data Type Revisited

  • Data type
  • Integer number variables
  • Integers, signed and unsigned
  • Chars, signed and unsigned
  • Floats and Doubles
  • Issues related to Data types
  • Storage Classes in C
  • Automatic Storage Class
  • Register Storage Class
  • Static Storage Class
  • External Storage Class
  • To study the Ground rules for the Storage Class

The C Processor

  • Features of C Preprocessor
  • Preprocessor and Macro Directives
  • Macros with Arguments and Macros versus Functions
  • Various Directives

Arrays

  • What are Arrays?
  • Usage of Arrays
  • Pointers and Arrays
  • Passing an Entire Array to a Function
  • Two Dimensional Arrays
  • Initializing a 2-Dimensional Array
  • Memory Map of a 2-Dimensional Array
  • Pointers and 2-Dimensional Arrays
  • Pointer to an Array 295
  • Passing 2-D array to a Function
  • Array of Pointers
  • Three Dimensional Array

Pupating On String

  • What are Strings?
  • Pointers and Strings
  • Standard Library String Functions
  • Two-Dimensional Array of Characters
  • Array of Pointers to Strings
  • Limitations of Array of Pointers to Strings

Structures

  • Why Use Structures?
  • Declaring a Structure
  • Accessing Structure Elements
  • Array of Structures
  • Additional Features of Structures
  • Uses of Structures

Console Input-Output

  • Types of I/O
  • Formatted Console I/O Functions
  • sprintf( ) and sscanf( ) Functions
  • Unformatted Console I/O Functions

File Input Output

  • Data Organization
  • File Operations
  • Opening a File
  • Reading from a File
  • Trouble in Opening a File
  • Closing the File
  • Counting Characters, Tabs, Spaces
  • A File-copy Program
  • Writing to a File
  • File Opening Modes
  • String (line) I/O in Files
  • The Awkward Newline
  • Record I/O inFiles
  • Text Files and Binary Files
  • Record I/O Revisited
  • Database Management
  • Low Level Disk I/O
  • A Low Level File-copy Program
  • I/O Under Windows

More Issues in Input Output

  • Using argc and argv
  • Detecting Errors in Reading/Writing
  • Explanation
  • Standard I/O Devices
  • I/O Redirection
  • Redirecting the Output
  • Redirecting the Input & Both Ways at Once

Opertations On Bits

  • Binay System & Bitwise Operators
  • Bitwise AND Operator
  • Bitwise OR Operator
  • Bitwise XOR Operator
  • One’s Complement Operator
  • Shift Operator
  • The showbits( ) Function

Miscellaneous Features

  • Enumerated Data Type and its uses
  • Understanding with a Program
  • Renaming Data Types with typedef
  • Typecasting
  • Bit Fields
  • Pointers to Functions
  • Functions Returning Pointers
  • Functions with Variable Number of Arguments
  • Unions & Union of Structure

Under Windows 535

  • Uses of Windows
  • Integers
  • The Use of typedef
  • Pointers in the 32-bit World
  • Memory Management & Device Access
  • DOS Programming Model
  • Windows Programming Model
  • Event Driven Model & Windows programming
  • The First Windows Program
  • Hungarian Notation

Windows Programming

  • The Role of a Message Box
  • Here Comes the windows
  • More Windows
  • A Real-World Window
  • Creation and Displaying of Window
  • Interaction with Window
  • Reacting to Messages
  • Program Instances

Interaction With Hardware

  • Hardware Interaction
  • Hardware Interaction, DOS Perspective
  • Hardware Interaction, Windows Perspective
  • Communication with Storage Devices
  • The Read Sector( ) Function
  • Accessing Other Storage Devices
  • Communication with Keyboard
  • Dynamic Linking
  • Windows Hooks
  • Caps Locked, Permanently
  • Mangling Keys
  • Key Logger

Under Linux

  • What is Linux
  • C Programming Under Linux
  • The ‘Hello Linux’ Program
  • Processes
  • Parent and Child Processes
  • More Processes
  • Zombies and Orphans

More Linux Programming

  • Communication using Signals
  • Handling Multiple Signals
  • Registering a Common Handler
  • Blocking Signals
  • Event Driven Programming

Memory Mapping

  • Introduction to Memory Map
  • Memory Organization
  • Segmentation
  • Loading OS & Booting Process
  • The resident and transient memory area
  • Program memory area at run time
  • Memory representation of data & function objects

C Traps And Pitfall

  • Introduction
  • Lexical pitfalls
  • Exceptions, String & characters
  • Understanding Declaration
  • Exceptions in Operators’ precedence
  • Use of Semicolons
  • The Switch statement
  • Calling functions
  • The Dangling else problem
  • Linkages
  • External Types
  • Expression evaluation sequence
  • Issues related to actual parameters
  • Eshew Synecdoche
  • Library Function
  • Preprocessor
  • Portability pitfalls
  • Signed & Unsigned characters
  • Random numbers
  • Portability problems

Introduction to C++ Programming - OOP

  • The Beginning
  • Structured Programming
  • Object Oriented Programing
  • Characteristics of Object Oriented Programing

Grad Functions Prototypes

  • Comments
  • Flexible Declarations
  • Structure, union and enum Syntax
  • Anonymous unions and enums
  • Typecasting
  • Void Pointers
  • The Operator
  • References
  • The Const Qualifier
  • Constructors for Intrinsic Data Types
  • The bool Data Typecasting to C++

Functions

  • Function Prototypes
  • Function Overloading
  • Default Arguments in Functions
  • Operator Overloading
  • Inline Functions
  • Static, virtual and friend Functions

Classes in C++

  • Classes and Constructors
  • Destructors
  • A Complex Class
  • Overloaded Operators Revisited
  • The Pointer
  • Overloading Unary Operators
  • Function Definition Outside The Class
  • Function Definition outside The Class
  • New and delete operators
  • Using new and delete
  • Malloc ( )/free( ) versus new/ delete
  • The Matrix Class
  • Classes, Objects and Memory
  • Structures and Classes

C++ Free Store

  • Free Store Exhaustion
  • Custom new and delete operators
  • Overloading new/delete in Classes
  • Understanding the sequence
  • Construction at Predetermined Location
  • One Last Issue

Miscellaneous Class Issue

  • Static Class Data
  • Static Member Functions
  • Const and Classes
  • Overloaded Assignment Operator, Copy Constructor
  • Data Conversion
  • Data Conversion between Object of Different Classes

Data Structure Though C++

  • Stacks and Queues
  • The Linked List
  • Stacks and Queues Revisited
  • Trees
  • Binary Trees
  • Traversal of a Binary Tree
  • Deletion from a Binary Tree

Inheritance

  • More Inheritance
  • Some More Inheritance
  • Multiple Levels of Inheritance
  • Multiple Inheritance
  • Constructors in Multiple Inheritance
  • A Word of Caution
  • Private Inheritance
  • Protected Inheritance
  • Uninherited Functions
  • Incremental Development

Virtual Functions

  • Pure Virtual Functions
  • Virtual Functions under the Hood
  • Why virtual Functions?
  • Virtual Functions in Derived Classes
  • Object Slicing
  • Virtual Functions and Constructors
  • Destructors and virtual Destructors
  • Virtual Base Classes
  • Putting it All Together

Input /Output in C++

  • The iostream Library
  • The ios Class
  • Manipulators
  • Creating Our Own Manipulators
  • User-defined Manipulators with Arguments
  • Come GUI and…
  • The istream Class
  • The ostream Class
  • The iostream Class
  • The with assign Classes
  • Predefined Stream Objects
  • Outputting Strings
  • A Brief Review
  • File I/O with Streams
  • A Better way
  • A File copy Program
  • File Opening Modes
  • Binary I/O
  • Elementary Database Management
  • Class That Read/Write Themselves
  • Errors during I/O
  • File copy Program Revisited
  • Overloading <<and>>
  • Str streams
  • Automatic Storage Allocation
  • Sending Output to Printer

Advanced Features

  • Classes Within Classes
  • Friend Functions
  • Overloading AND
  • One More Use Of friend Function
  • Friend Classes
  • A Word of Caution
  • Smart Pointers
  • More Smart Pointers
  • Pointers to Members
  • The explicit Keyword
  • The mutable Keyword
  • Namespaces
  • Using A Namespace
  • RTTI
  • When to Use RTTI
  • Typecasting in C++

Templates

  • Function Templates
  • A Template Based Quick Sort
  • Class Templates
  • A Linked List Class Template
  • Tips about List Class Template

Exception Handling

  • Checking Function Return Value
  • setjmp( ) and longjmp( )
  • Exception Handling in C++
  • Exception with Arguments

Case Studies

  • Tic Tac Toe Game
  • Student Management System
  • Student Attendance Management System
  • Event Management System
  • Hangman Game
  • Employee Leave Management System
  • Furniture Business System
  • Society Management System

Contact for Entroll Course Now!

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